Color Mixing Guide
Mixing in Infinite Colour Craft behaves like real paint, not like light on a screen. Screens mix light (RGB), where blue plus yellow makes a dull grey. Artists mix pigment (RYB), where blue plus yellow makes green. The game converts your colors into the red-yellow-blue domain artists learn, blends them there, and converts back โ then matches the result against 150+ real pigment names so every discovery lands somewhere recognizable.
The nine color categories
Every pigment belongs to one family. Knowing the families tells you where undiscovered colors are hiding:
| Category | What lives there |
|---|---|
| Base | Your starting pigments |
| Primary / Secondary | First-generation mixes |
| Pastel | Soft, lightened tones |
| Neon | Bright, electric tones |
| Dark | Deep, shadowed tones |
| Earth | Browns, ochres, natural tones |
| Metallic | Gold, Silver and lustrous pigments |
| Cosmic | The strangest late-game discoveries |
The six rarity tiers
Discoveries are ranked Common โ Uncommon โ Rare โ Epic โ Legendary โ God. Rarity is a hint system in disguise: a Common color is usually an ingredient, while Epic and Legendary pigments tend to unlock entire new branches when used as ingredients themselves. If you are stuck, go back and mix your rarest colors with everything โ that is where breakthroughs hide.
Practical discovery tips
Mix across categories, not within them. Two Pastels usually give you another Pastel; a Pastel plus an Earth tone is far more likely to surprise you. Revisit old colors as ingredients. A pigment you unlocked an hour ago may be the missing half of a Metallic or Cosmic recipe. Work category by category. Open your Recipes book, find the emptiest family, and throw its neighbors at it. And clone before you consume โ double-click key ingredients so experimenting never costs you your only copy.